GameStop Corp. (NYSE:GME) Shares Sold by Janney Montgomery Scott LLC
Janney Montgomery Scott LLC cut its stake in shares of GameStop Corp. (NYSE:GME) by 66.1% during the first quarter, according to the company in its most recent filing with the Securities & Exchange Commission. The firm owned 12,168 shares of the company’s stock after selling 23,694 shares during the quarter. Janney Montgomery Scott LLC’s holdings in GameStop were worth $43,000 at the end of the most recent quarter.
Several other large investors also recently bought and sold shares of GME. Norges Bank acquired a new position in shares of GameStop during the 4th quarter worth $11,016,000. Ancora Advisors LLC acquired a new stake in GameStop in the 4th quarter valued at about $3,071,000. Spark Investment Management LLC acquired a new stake in GameStop in the 4th quarter valued at about $2,886,000. State Street Corp grew its stake in GameStop by 8.2% in the 3rd quarter. State Street Corp now owns 4,238,913 shares of the company’s stock valued at $23,399,000 after acquiring an additional 320,009 shares during the last quarter. Finally, Ellington Management Group LLC acquired a new stake in GameStop in the 4th quarter valued at about $1,311,000.
In related news, CEO George E. Sherman, Jr. acquired 25,000 shares of the business’s stock in a transaction dated Friday, April 17th. The shares were acquired at an average cost of $4.52 per share, for a total transaction of $113,000.00. Following the acquisition, the chief executive officer now directly owns 1,127,762 shares in the company, valued at approximately $5,097,484.24. The acquisition was disclosed in a legal filing with the SEC, which is accessible through this hyperlink. Also, Director Steven R. Koonin sold 34,396 shares of the stock in a transaction dated Wednesday, April 15th. The stock was sold at an average price of $5.36, for a total transaction of $184,362.56. Following the transaction, the director now owns 25,271 shares in the company, valued at $135,452.56. The disclosure for this sale can be found here. Corporate insiders own 2.40% of the company’s stock.
GameStop (NYSE:GME) last announced its quarterly earnings data on Thursday, March 26th. The company reported $1.27 earnings per share for the quarter, topping the Thomson Reuters’ consensus estimate of $0.79 by $0.48. The business had revenue of $2.19 billion for the quarter, compared to analyst estimates of $2.21 billion. GameStop had a negative net margin of 7.28% and a positive return on equity of 2.29%. The company’s revenue was down 28.4% on a year-over-year basis. During the same period in the prior year, the firm posted $1.60 EPS. On average, equities research analysts forecast that GameStop Corp. will post -0.67 earnings per share for the current fiscal year.
A number of equities research analysts recently commented on the stock. Benchmark reissued a “sell” rating and issued a $3.00 price objective on shares of GameStop in a research note on Friday, March 20th. Telsey Advisory Group reissued a “market perform” rating on shares of GameStop in a research note on Friday, March 27th. ValuEngine cut shares of GameStop from a “hold” rating to a “sell” rating in a research note on Thursday, April 2nd. Zacks Investment Research cut shares of GameStop from a “buy” rating to a “hold” rating and set a $7.00 price objective on the stock. in a research note on Thursday, April 30th. Finally, Wedbush restated a “hold” rating and issued a $4.25 target price on shares of GameStop in a report on Friday, March 27th. Four equities research analysts have rated the stock with a sell rating and six have issued a hold rating to the company’s stock. The company has a consensus rating of “Hold” and an average price target of $4.53.
GameStop Corp. operates as a multichannel video game and consumer electronics retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons for use with video game hardware and software; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software, as well as collectible products.
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