Interactive Strength (NASDAQ:TRNR – Get Free Report) and Mattel (NASDAQ:MAT – Get Free Report) are both consumer discretionary companies, but which is the better investment? We will contrast the two businesses based on the strength of their earnings, institutional ownership, dividends, risk, valuation, profitability and analyst recommendations.
Institutional and Insider Ownership
0.6% of Interactive Strength shares are held by institutional investors. Comparatively, 97.2% of Mattel shares are held by institutional investors. 0.1% of Interactive Strength shares are held by insiders. Comparatively, 1.9% of Mattel shares are held by insiders. Strong institutional ownership is an indication that large money managers, hedge funds and endowments believe a company will outperform the market over the long term.
Analyst Recommendations
This is a summary of recent ratings and recommmendations for Interactive Strength and Mattel, as reported by MarketBeat.
| Sell Ratings | Hold Ratings | Buy Ratings | Strong Buy Ratings | Rating Score | |
| Interactive Strength | 1 | 0 | 0 | 0 | 1.00 |
| Mattel | 3 | 4 | 6 | 1 | 2.36 |
Interactive Strength presently has a consensus target price of $157.50, suggesting a potential upside of 12,809.84%. Mattel has a consensus target price of $18.09, suggesting a potential upside of 17.86%. Given Interactive Strength’s higher possible upside, equities analysts clearly believe Interactive Strength is more favorable than Mattel.
Risk & Volatility
Interactive Strength has a beta of 0.49, meaning that its stock price is 51% less volatile than the S&P 500. Comparatively, Mattel has a beta of 0.59, meaning that its stock price is 41% less volatile than the S&P 500.
Valuation & Earnings
This table compares Interactive Strength and Mattel”s gross revenue, earnings per share (EPS) and valuation.
| Gross Revenue | Price/Sales Ratio | Net Income | Earnings Per Share | Price/Earnings Ratio | |
| Interactive Strength | $11.53 million | 0.17 | -$23.97 million | ($306.87) | -0.00 |
| Mattel | $5.35 billion | 0.82 | $397.58 million | $1.71 | 8.98 |
Mattel has higher revenue and earnings than Interactive Strength. Interactive Strength is trading at a lower price-to-earnings ratio than Mattel, indicating that it is currently the more affordable of the two stocks.
Profitability
This table compares Interactive Strength and Mattel’s net margins, return on equity and return on assets.
| Net Margins | Return on Equity | Return on Assets | |
| Interactive Strength | -159.24% | -469.40% | -52.97% |
| Mattel | 9.04% | 20.02% | 6.62% |
Summary
Mattel beats Interactive Strength on 13 of the 14 factors compared between the two stocks.
About Interactive Strength
Interactive Strength Inc., doing business as FORME, operates digital fitness platform that provides connected fitness hardware products and related accessories in the United States. The company offers the Forme Studio, a fitness mirror with touchscreen display; and the Forme Studio Lift, a fitness mirror and cable-based digital resistance. It also provides video on-demand classes, and personal training and expert health coaching services. The company sells its products through retail stores, as well as online. Interactive Strength Inc. was incorporated in 2017 and is headquartered in Austin, Texas.
About Mattel
Mattel, Inc., a toy and family entertainment company, designs, manufactures, and markets toys and consumer products in North America, Latin America, Europe, the Middle East, Africa, and the Asia Pacific. The company operates through North America, International, and American Girl segments. It offers dolls and accessories, as well as books, content, gaming, and lifestyle products for children under the Barbie, American Girl, Disney Princess and Disney Frozen, Monster High, and Polly Pocket brands; die-cast vehicles, tracks, playsets, and accessories for kids, adults, and collectors under the Hot Wheels, Hot Wheels Monster Trucks, Hot Wheels Mario Kart, Matchbox, and Cars brand names; and infant, toddler, and preschool products comprising content, toys, live events, and other consumer products under the Fisher-Price, Little People and Imaginext, and Thomas & Friends, and Power wheels brands. The company also provides action figures, building sets, games, and other products under the Masters of the Universe, MEGA, UNO, Jurassic World, Minecraft, WWE, Lightyear, and Star Wars; and licensor partner brands, including Disney Pixar, Microsoft, NBCUniversal, and WWE. It sells its products directly to consumers through its catalog, website, and proprietary retail stores; retailers, including omnichannel retailers, discount and free-standing toy stores, chain stores, department stores, and other retail outlets; and wholesalers, as well as through agents and distributors. Mattel, Inc. was founded in 1945 and is headquartered in El Segundo, California.
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